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- FITini
-
- //---------------------------------------------------------------------------
- //
- // MapIcon: Big Artillery Strike Indicator
- //
- // BASE ID: 58
- //
- //---------------------------------------------------------------------------
-
- [ObjectClass]
- l ObjectTypeNum = 12
-
- [Artillery]
- st ArtillerySpriteName = "airstrk" //Name of Sprite .SHP file with waypoint icon in it.
- ul StartFrame = 0 //Frame to start at
- ul FrameCount = 30 //Number of frames of animation.
- f FrameRate = 15.0 //Frame Rate to playback animation at.
- f NominalTimeToImpact = 25.0 //Time it takes strike to arrive.
- f NominalDamage = 5.0 //Points of Damage per hit.
- f nominalMajorRange = 50 //This is in Meters
- f nominalMajorHits = 4.0 //Number of hits inside Major Range
- f nominalMinorRange = 75 //This is in Meters
- f nominalMinorHits = 2.0 //Number of hits inside Minor Range
-
- f NominalSensorTime = 0.0
- f NominalSensorRange = 0.0
-
- f fontScale = 1.7
- f fontXOffset = -13.0
- f fontYOffset = -5.0
- ul fontColor = 242
-
- l NumExplosions = 12
- f ExplosionDelay0 = 0.0
- f ExplosionDelay1 = 0.0
- f ExplosionDelay2 = 0.2
- f ExplosionDelay3 = 0.2
- f ExplosionDelay4 = 0.6
- f ExplosionDelay5 = 0.6
- f ExplosionDelay6 = 1.0
- f ExplosionDelay7 = 1.0
- f ExplosionDelay8 = 1.2
- f ExplosionDelay9 = 1.2
- f ExplosionDelay10 = 1.5
- f ExplosionDelay11 = 1.5
-
- f ExplosionOffsetX0 = -75
- f ExplosionOffsetY0 = -15
-
- f ExplosionOffsetX1 = -75
- f ExplosionOffsetY1 = 15
-
- f ExplosionOffsetX2 = -50
- f ExplosionOffsetY2 = -15
-
- f ExplosionOffsetX3 = -50
- f ExplosionOffsetY3 = 15
-
- f ExplosionOffsetX4 = -25
- f ExplosionOffsetY4 = 15
-
- f ExplosionOffsetX5 = -25
- f ExplosionOffsetY5 = -15
-
- f ExplosionOffsetX6 = 0
- f ExplosionOffsetY6 = 15
-
- f ExplosionOffsetX7 = 0
- f ExplosionOffsetY7 = -15
-
- f ExplosionOffsetX8 = 25
- f ExplosionOffsetY8 = 15
-
- f ExplosionOffsetX9 = 25
- f ExplosionOffsetY9 = -15
-
- f ExplosionOffsetX10 = 50
- f ExplosionOffsetY10 = 15
-
- f ExplosionOffsetX11 = 50
- f ExplosionOffsetY11 = -15
-
- l ExplosionsPerExplosion = 2
- l ExplosionRandomOffsetX = 5
- l ExplosionRandomOffsetY = 5
-
- [ObjectType]
- st Name = "BigStrike" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 58 // ID number for this mech type
- l Appearance = 0x00000000
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 519 // Object Class Number of explosion
- l DestroyedObject = -1 // Object Class Number of Destroyed shape
- f ExtentRadius = 187 // Extent Radius in Meters (0 Can't hit hit ever)
-
- FITEnd
-